Quickie: Might & Magic: Clash of Heroes HD

To start off, yes, I know what a quickie is, and that’s part of the reason I chose the name. A quickie is a new type of post in which I shortly describe one game that I’m currently playing, usually a PSN game, and whether or not you should play it. The first one is one a game that I loved very much on the Nintendo DS, but will it stay as good on consoles?

At its core, Might & Magic: Clash of Heroes is a match 3 puzzle game, but in actuality, it’s so much more. First off: YOU DO NOT NEED TO KNOW ANYTHING ABOUT MIGHT & MAGIC TO PLAY THIS GAME! This is the very first Might & Magic game I’ve ever played, and unless they make a Clash of Heroes 2, there’s a very high likelihood it will be the ONLY Might & Magic game I ever play (I don’t have a decent gaming PC).

Clash of Heroes is played on what’s basically a grid split in half down the screen; each player has 42 squares (7 across, 6 vertical) in which to organize units, creating battle formations and walls to attack and defend yourself from your opponent. At the beginning of a battle, a set number of units fill your side of the screen, but they’re not organized in any way; that’s your job. A wall is formed by placing 3 units of the same color in a row, and a battle formation is created by placing 3 units of the same color in a column. Each battle formation has a charge time and a number indicating its strength; when the charge time reaches 0, that unit attacks the opponent in the same column that it was placed, hopefully reaching your opponent, depleting some of their health. You win or lose when either you or your opponent runs out of health.

A typical battlefield in Clash of Heroes

If that was all Clash of Heroes was, it would be good, but not as nearly as good as it is. Each faction (there are 5 in the game, and at one point or another in the Campaign you’ll play as each one of them) has unique Elite and Champion units that are shaped differently, Elites take up 2 vertical spaces and require 2 units of the same color behind them; Champions take up a 2 by 2 square and require 4 units of the same color behind them, making the battlefield a diverse place with units of all shapes and sizes, with each side launching its attacks at the beginning of each turn.

The game has several modes, including a 20 hour campaign, a Skirmish mode (I don’t think that’s the name, but that’s basically what it is), and an online multiplayer mode. Battles in the campaign are connected by what looks almost like a Mario party board, where you complete quests, earn bounties, and find treasures and units for your army.

The game is tied by together by a beatiful hand-drawn art style that almost looks a bit like an anime at times, providing constant movement of units that aren’t even doing anything and making what’s basically a grid look like so much more.

Overall, for 15 dollars, Clash of Heroes HD is full of value, and it’s something you should pick up if you appreciate puzzle games like Bejeweled or Tetris but want more action in your games.

Image source: http://images.eurogamer.net/articles//a/1/2/6/6/5/0/8/MMCH_HD_Battle_NECRO_02.bmp.jpg/EG11/resize/600x-1

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